'Warcraft' Review
Image from Empire
By Gorrgutz, Level 95 Orc Monk (Matt Cohen) |
Video game movies do not
have the best track record. More often than not, something gets lost in
translation in the switch from interactive media to that which is passively
consumed. Very few films break from this tradition of poor filmmaking, namely Lara Croft: Tomb Raider and the Resident Evil series. Now, Duncan
Jones’s Warcraft joins that exclusive
list of successful video game adaptations.
Warcraft
is not entirely based on a single game, but rather the incredibly influential
real-time strategy series developed by Blizzard Entertainment in the 1990s. The
latest entry in the series, World of
Warcraft, redefined and reshaped the massive multiplayer online
role-playing genre, and at its peak garnered an impressive 12 million
subscribers. At the center of Warcraft’s
lore is the unending war between the human-led Alliance and the orcish Horde.
The film sets out to establish the beginnings of this war.
First, a quick plot
introduction: After their homeworld of Draenor was made uninhabitable, the warlock
Gul’dan leads the orc clans into a portal to find a new home. When this portal
is opened, the humans, aided by dwarves and elves, of Azeroth must defend their
kingdom from the invading Horde. Durotan, leader of the orcish Frostwolf Clan,
questions the practices of Gul’dan, asserting that it was his use of an ancient
and vile magic known as the Fel is what corrupted Draenor in the first place. A
decision must be made. Can Durotan and his Frostwolves unite with the humans,
led by Commander Anduin Lothar and King Llane Wrynn, to prevent their new home
from suffering the same fate as their old?
It’s a lot to digest.
However, the story of the film does not seem concerned with those unfamiliar
with the tales and legends of the world already established in the video game
series over the past 25 years. Very few of the more complicated story lines are
explained in any detail that would help an uninitiated soul understand the
complex universe. Additionally, there are a few small moments (more noticeable
and significant than easter eggs, but easily forgettable for those not
interested) which will fly over the heads of audience members who have
themselves not yet ventured into Azeroth.
However, from some other
point of views, the film excels. The special effects, most importantly the look
of the motion-captured orcs, are crafted beautifully with very few flaws. Only
when an orc interacts with a live-action human character is the CGI even
noticeable. Also, the film is shot in a way to highlight the absolutely massive
nature of the story and world the filmmakers attempt to recreate. Performances
are on par with what you would expect from a modern fantasy-action piece, with
Ben Foster’s Medivh and Toby Kebbell’s Durotan being the standouts.
As an active subscriber
to World of Warcraft, I cannot think
of a better adaptation. The game has quite an enormous scope, which the film
captures excellently. There is enough fan service to please any lover of the
series, though at times the film can be slightly alienating to outside
observers. However, this action-packed movie is definitely worth checking out,
no matter what allegiance you may have to the series. See it in IMAX 3D if you
can, as this one deserves to be seen on the largest screen possible and heard
through the loudest speakers possible.
7.75/10
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